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The Wildcat
Joined: 28 May 2007 Posts: 189 Location: In a secret cove where bumping is unlimited
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Posted: Fri Aug 31, 2007 6:59 am Post subject: In Ruins |
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Okay, now that zeds have had the power to ruin buildings for a little while, I wanted to talk about what I’ve seen.
My alt is currently a zed in the massively red portions of Malton.
If Kevan doesn’t do something to level the playing field pretty soon, there won’t be any point in traveling around Malton.
I’ve walked through several suburbs in the North West and I’ve participated in a few attacks. But only a few simply because there aren’t that many human strongholds.
The smaller buildings are ruined in mass. Revive points have dozens of zeds waiting for revive, but there isn’t anyone left to rebuild or revive. I have not walked past a mall, but I have no reason to think they are holding up any better with groups like LUE walking around.
Take a look |
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k2pek2
Joined: 08 Jun 2007 Posts: 57
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Posted: Fri Aug 31, 2007 9:18 pm Post subject: |
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yeah i noticed that the zeds have had a wicked power surge lately... humans really need a new skill or something |
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The Wildcat
Joined: 28 May 2007 Posts: 189 Location: In a secret cove where bumping is unlimited
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Posted: Sat Sep 01, 2007 4:20 am Post subject: |
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Indeed. We need a way to strengthen barricades or protect them from the inside or a new high hit/fire rate weapon so we can do more damage/per action point or something. Otherwise, there's no defending a normal building. Period.
Now, I've heard the usual arguments (particularly from zeds) that it's a zombie "apocolypse" game so this new rate of human decline is the way it should be... but in my opinion that's just foolishness. Focusing on the word Apocolypse doesn't change the fact that its a game and it really needs humans to be worth playing.
Right now, I can't find any human's to kill in my zombie alt. That makes the game less fun. And what of all the human characters that can't get revives?
Although, I must admit... most of the red marks on the wiki map shouldn't actually be red anymore. They should be marked as ghost towns based on what I'm seeing. That's because, once the humans are gone, the zeds go as well. My Alt is in Roywood and it looks like yellow class zed activity and a bunch of empty ruined buildings.
You know what I wouldn't mind seeing though? Just for kicks?
A suicide weapon of some sort. Like a bomb you can make and carry in inventory. Your base is compromised, you blow yourself up and anything inside and outside the building. It might be instantly ruined, but it also denies the zeds XP and slows a cluster of them down. Like a Predator's self-distruct or something.
The biggest problem would be PKers getting it and attacking malls/forts/HQ's. Maybe it could be restricted to use only when zeds are present and less then 'x' number of humans are present.
Perhaps it could be ratio based.
I don't know... but it sounds fun to me. |
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k2pek2
Joined: 08 Jun 2007 Posts: 57
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Posted: Sat Sep 01, 2007 5:15 am Post subject: |
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no... that would be abused too easily. i think we could go for a standard rifle that holds about 15 shots and has say... 3 damage and with all skills about 80% accuracy |
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The Wildcat
Joined: 28 May 2007 Posts: 189 Location: In a secret cove where bumping is unlimited
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Posted: Sat Sep 01, 2007 9:03 am Post subject: |
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Like I said, Pkers and such would make a bomb hard to tolerate.
But I'd still like to be able to blow something up. Maybe a bomb that could be placed in the building. You make it from parts you get at different shops/stock houses. You then set it up like a radio transmitter.
It becomes hidden so it can't be seen. Then, if a zed attempts to ransack or ruin the building... which can only be done when the humans are all dead... it sets off the bomb. Instant ruin... Instand deadzeds.
I want to blow something up damnit!
Seriously, I would love to see a new rifle or something. Even an upgrade to shotguns. 6 - 8 shots per gun instead of only 2. More inventory spaces then because we need less shotguns.
But with regard to a countermeasure to the zeds. I dunno. Some way to reinforce barricades or hide or something.
Fact is, Kevan gave zeds two or three power upgrades in a row. First, they could ruin buildings. Then, ruined buildings could no longer be used for free running. The result? Lots of people trapped on the street while buildings were hit by LUE, RRF, etc. Add to all that, the previous upgrade that made breaking barricades from the inside easier and you have a problem for survivors. |
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Nutemo
Joined: 27 May 2007 Posts: 55
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Posted: Sat Sep 01, 2007 11:53 am Post subject: |
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Kevan should give us better strongholds that are more easily maintained.
If people want to say that the recent advantages given to the zombies is fair because of a zombie apocalypse, then we should at least get better strongholds.
Because in a real zombie apocalypse, people would be more grouped together and by this time would have a lot better defenses. |
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k2pek2
Joined: 08 Jun 2007 Posts: 57
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Posted: Sat Sep 01, 2007 6:55 pm Post subject: |
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true dat. i'd be interested to see a new NT skill that makes revives more permanent... say the next time you get revived they use that skill and when you die next time, you stand up as a human but then after taht if you die you're a zed... |
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Downfaced
Joined: 08 Jun 2007 Posts: 39
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Posted: Sun Sep 02, 2007 12:08 am Post subject: |
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I'd like a faster AP regeneration skill. |
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k2pek2
Joined: 08 Jun 2007 Posts: 57
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Posted: Sun Sep 02, 2007 12:36 am Post subject: |
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yes but the zeds could use that too... unless... HEY! that could add to the whole zeds being slower thing |
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Downfaced
Joined: 08 Jun 2007 Posts: 39
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Posted: Sun Sep 02, 2007 5:01 am Post subject: |
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It'd be a survivor skill, and wouldn't apply for Zeds. |
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Barek
Joined: 22 Aug 2007 Posts: 7
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Posted: Mon Sep 03, 2007 3:17 pm Post subject: |
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i like the new twist, it makes it harder for us survivors, ad seems to make zeds noww powerfull, it won't be long now till we have to search for something to cade with,
and if you want more ap just play hellrising, the ap regenes full every hour |
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The Wildcat
Joined: 28 May 2007 Posts: 189 Location: In a secret cove where bumping is unlimited
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Posted: Tue Sep 04, 2007 12:24 am Post subject: |
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It's not that much fun to me. No real challenge either. My alt is a zed in the NE and I can't find people to attack and all the buildings are already ruined. It's boring.
I think the folks representing LUE on the wiki have called it correctly. The main reason the NE is red is because no organized human group has charged in and started rebuilding major NT structures and started reviving.
Any good coordinated human group should be able to at least set the process in motion. That's because zeds can't really hold terrain. They've been steadily headed SE all this time and thus are forced to yield the red zones.
I don't really think this will be too big a deal as even LUE has been seeing less active members by the dozens. But, that doesn't change the fact that PKers and zeds can pretty well rape any building they want. The zombie side of the challenge is gone.
Basically, we have to wait for either Kevan to re-strengthen humans, or for the zed numbers to equalize... which will happen eventually.
All in all, it’s a moot point, but the game won't be all that challenging until the balance is effectively restored enough for both sides to compete. |
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Nutemo
Joined: 27 May 2007 Posts: 55
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Posted: Tue Sep 04, 2007 1:26 pm Post subject: |
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I've taken a new liking to how the game has gone. It means survivors will have to work together more and even then, survival is not guaranteed.
You guys know what would really be epic?
How cool would it be if all the survivors united under one group?
If we all worked together and took Malton back?
I wonder if we could do it, you know, temporarily.
It'd be so awesome.
Even have, like a nearly Malton-wide radio speech right before we all attacked. Something epic. |
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Downfaced
Joined: 08 Jun 2007 Posts: 39
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Posted: Tue Sep 04, 2007 9:14 pm Post subject: |
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Never. PKers wouldn't STAND it, plus zombie groups are larger than any survivor groups. |
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k2pek2
Joined: 08 Jun 2007 Posts: 57
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Posted: Tue Sep 04, 2007 11:56 pm Post subject: |
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not with that shit attitude. we could damnwell try. |
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